Tales of Vesperia Definitive Edition How to Chain Artes

Role-playing video game series

Video game series

Tales
Tales of Series logo.png

The Tales of series logo, used in the series' 25th anniversary logo. Each entry in the serial uses its ain font and styling.

Genre(s) Action part-playing game
Developer(s) Namco Tales Studio (formerly Wolf Squad) (1995–2011)
Bandai Namco Studios (2012–present)
Publisher(s) Bandai Namco Entertainment
Creator(s) Yoshiharu Gotanda
Creative person(s) Mutsumi Inomata
Kōsuke Fujishima
Daigo Okumura
Minoru Iwamoto
Composer(due south) Motoi Sakuraba
Platform(s) Android
Game Boy Accelerate
Game Boy Colour
GameCube
iOS
Mobile phone
Microsoft Windows
Nintendo DS
Nintendo 3DS
Nintendo Switch
PlayStation
PlayStation 2
PlayStation 3
PlayStation 4
PlayStation 5
PlayStation Portable
PlayStation Vita
Super Famicom
Web Browser
Wii
Xbox 360
Xbox One
Xbox Serial 10/S
Kickoff release Tales of Phantasia
Dec xv, 1995
Latest release Tales of Luminaria
November iii, 2021

The Tales series[a] is a franchise of fantasy role-playing video games published by Bandai Namco Amusement (formerly Namco), and developed by its subsidiary, Namco Tales Studio until 2011 and shortly by Bandai Namco Studios. First begun in 1995 with the development and release of Tales of Phantasia for the Super Famicom, the series currently spans seventeen main titles, multiple spin-off games and supplementary media in the form of manga series, anime series, and audio dramas.

While entries in the series generally stand independent of each other with unlike characters and stories, they are unremarkably linked by their gameplay, themes and high fantasy settings. The series is characterized past its art style, which draws from Japanese manga and anime, and its activeness-based fighting system called the "Linear Motion Battle Arrangement". Multiple people have become linked with the series, including graphic symbol designers Kōsuke Fujishima and Mutsumi Inomata, producers Hideo Baba and Makoto Yoshizumi, and composer Motoi Sakuraba. The series was created by Yoshiharu Gotanda.

Most of the main Tales games have been localized for North America and Europe, although most none of the spinoff titles take been released abroad. While more often than not seen as a niche series in English language-speaking regions, Tales is considered to exist among the well-nigh important JRPG franchises in Japan. The series has been gaining popularity in the West since the release of Tales of Symphonia, which is still considered one of its nigh popular games. Every bit of 2022, the series has shipped over 25 million units worldwide.

Titles [edit]

Games [edit]

Since the first installment was released in 1995, the Tales series has grown to include the main entries and multiple spin-offs that derive multiple gameplay and narrative elements from the main entries.[i] [2] [3] Except when indicated by naming, the principal Tales entries are separate from each other apart from gameplay mechanics and themes.[4] [five] While Tales titles are often ported to new consoles after their original release, these remakes are rarely localized.[6] The 2006 Nintendo DS game Tales of the Tempest was originally seen as a principal entry in the serial, but in 2007 was classified as a spin-off, perhaps due to poor reception of that particular championship.[1] [7]

Master series [edit]

Release timeline
1995 Tales of Phantasia
1996
1997 Tales of Destiny
1998
1999
2000 Tales of Eternia
2001
2002 Tales of Destiny 2
2003 Tales of Symphonia
2004 Tales of Rebirth
2005 Tales of Legendia
Tales of the Abyss
2006
2007 Tales of Innocence
2008 Tales of Vesperia
Tales of Hearts
2009 Tales of Graces
2010
2011 Tales of Xillia
2012 Tales of Xillia 2
2013
2014
2015 Tales of Zestiria
2016 Tales of Berseria
2017
2018
2019
2020
2021 Tales of Arise

The series debuted on the Super Famicom with Tales of Phantasia in 1995, and introduced multiple elements that would become staples of the Tales series.[eight] It was released in the West on the Game Boy Advance in 2006. It was also ported to the PlayStation, PlayStation Portable and iOS.[9] [10] [11] The PlayStation received ii original Tales games: Tales of Destiny in 1997, which was the first title to be released in Northward America,[12] and Tales of Eternia in 2000, which was released in Northward America as Tales of Destiny two in 2001.[13]

Five titles were released on the PlayStation two. The true straight sequel to Destiny, Tales of Destiny ii, was released on the PlayStation 2 in 2001 across Asian territories and ported to the PlayStation Portable in Japan in 2007; both versions have yet to receive a Western release.[14] [15] Tales of Symphonia was released in Japan on the PS2 and Nintendo GameCube. The GameCube version was likewise released in North America and Europe.[sixteen] [17] It was the first entry to feature 3D graphics for its characters and environments and the first to be released in Europe.[eight] [18] Tales of Rebirth was released in 2004[19] and ported to the PlayStation Portable in 2008, merely has not yet received a Western localization.[xx] Tales of Legendia and Tales of the Abyss were both released in Nihon in 2005, with both being released in North America the following twelvemonth.[21] [22] Legendia was the start and merely Tales game developed by Namco internal development team "Project Melfes",[23] while Abyss was developed by the same team that developed Symphonia, and used its aforementioned graphics engine.[eighteen] Abyss was later ported to the Nintendo 3DS and released in Japan, North America and Europe.[24] [25]

Tales of Innocence was released in Nippon on the Nintendo DS in 2007.[26] A remake of the game, Innocence R was released on the PlayStation Vita in 2012.[27] Neither version has been released in the Due west.[28] The first release on seventh-generation consoles, Tales of Vesperia for Xbox 360, was released in Japan and North America in 2008 and in Europe in 2009.[29] [thirty] [31] A Japan-exclusive PlayStation three port with updated content was released in 2009, which became bachelor worldwide in 2019 with the remastered Definitive Edition on PlayStation 4, PC, Xbox One and Nintendo Switch.[32] [33] Tales of Hearts was released on the Nintendo DS in 2008.[34] A remake, Hearts R, was released in 2013 in Nihon and 2014 in North America and Europe.[iii] [35]

The twelfth entry, Tales of Graces, released on the Wii in Japan in 2009.[36] A PlayStation three port, Graces f, was released in 2010 in Japan, and in 2012 in North America and Europe.[36] [37] [38] Tales of Xillia, the serial' 15th ceremony title,[39] was released in Japan for PlayStation iii in 2011,[twoscore] and in Northward America and Europe in 2013.[41] [42] Xillia 's straight sequel and the fourteenth chief title, Tales of Xillia 2, was released in 2012 in Japan and 2014 in North America and Europe.[43] [44] [45] The serial' 20th anniversary title, Tales of Zestiria, was released in Jan 2015 in Nippon and worldwide in October 2015, for PS3, PS4 and PC.[3] [46] [47] The sixteenth main title, Tales of Berseria, was released in Japan for PS3 and PS4 in August 2016, and worldwide for PS4 and PC in Jan 2017.[48] Tales of Ascend, designed every bit a departure from serial conventions, was originally set to release in 2020 for Microsoft Windows, PlayStation 4 and Xbox One, but was delayed to September 2021 due to internal issues and the desire to launch the game on side by side-generation consoles.[49]

Sequels and spin-offs [edit]

The serial has received a small number of sequels, and a big number of spin-off titles and subseries. With the exception of Tempest, worked on by multiple staff from the main series and treated as a precursor to Innocence, these games are derivative rather than original works.[2] [fifty] Three direct sequels have been produced: Destiny 2, Xillia 2 and Tales of Symphonia: Dawn of the New Earth.[3] Eternia received an MMORPG spin-off for PC platforms titled Tales of Eternia Online.[51] Multiple crossover games have been made for mobile platforms, including Tales of Link, the Tales of Mobile series, Tales of Bill of fare Evolve, Tales of Kizna and Tales of Asteria.[52] [53] [54] [55] 2 titles for the PlayStation Portable have been released in Nippon: Tales of VS. in 2009,[56] and Tales of the Heroes: Twin Dauntless in 2012.[57] The chief spin-off subseries is Tales of the Globe, which has grown to include ten games beginning with Tales of Phantasia: Narikiri Dungeon, released in Nippon on the Game Boy Color in 2000.[58] Merely Tales of the World: Radiant Mythology has been released in the West.[59] A second subseries, Tales of Fandom, includes ii games released respectively for the PlayStation and PlayStation 2 in 2002 and 2007.[60] [61] On February 28, 2017, they had released another mobile Tales game called Tales of the Rays in Nippon and July 24, 2017, worldwide. On March 28, 2018, withal, Tales of Links ended their service, and a day after the closure, they announced the global version of Tales of the Rays would cease their service every bit well on May 29, 2018.[62] [63] On September xi, 2018, the evolution of a new mobile Tales game titled Tales of Crestoria was announced via the game's official Japanese Twitter account.[64] It was released worldwide on July 16, 2020.

[edit]

The Tales serial has expanded into other media, including CD dramas, manga and anime. Multiple Tales games have been adapted into anime OVAs and TV series. The Symphonia OVA was released in three parts between 2007 and 2011, and released as a unmarried collection in 2013.[65] Abyss was adapted into a 26-episode TV serial between Oct 2008 and March 2009.[66] Phantasia and Eternia accept besides received anime adaptations.[67] The series' first theatrical film, a prequel to Vesperia chosen Tales of Vesperia: The Outset Strike, was released in 2009 in Nihon and 2012 in North America.[68] A made-for-tv anime based on the opening sections of Zestiria, Dawn of the Shepard, was produced as part of the 20th ceremony celebrations related to the title. It was also released on the game disc.[69] A full series based on Zestiria began airing in July 2016.[seventy]

Books and audio dramas have also been made. Phantasia received multiple CD dramas, including four collected into anthologies in January and March 2000.[71] [72] and a stand up-solitary drama in December 2001.[73] Symphonia received 7 audio dramas.[74] Two CD dramas for Legendia were respectively released in August and September 2005.[75] [76] A manga of Phantasia was written and serialized in 2008 and 2009,[77] while Abyss received three manga adaptations in the years after its release.[78] Symphonia was adapted into novelizations and a manga serial.[79] Destiny, Graces and Xillia also received adaptations of these kinds.[80] [81] [82] [83] [84]

Mutual elements [edit]

Gameplay [edit]

The Tales series is classified as a part-playing video game series. Multiple gameplay elements deport over from entry to entry. The main unifying element is the gainsay arrangement, the Linear Move Boxing Organization (LMBS for curt). Considered ane of the mainstays and building blocks for every chief entry in the serial, it undergoes multiple incremental changes and alterations from one installment to the next.[85] Introduced in Phantasia, it is a real-time fighting system similar to a brawler, as opposed to the majority of RPGs at the time of Phantasia 'southward release, which primarily used plough-based battle systems.[8]

Some features introduced in certain games have proven popular enough to remain in future installments like "Complimentary Running" (the ability for a graphic symbol to freely roam the battlefield).[86] Elements of turn-based gainsay are likewise present, though to a lesser caste: an example of this is Destiny 's "Chain Capacity" feature (the number of skills a grapheme can perform), which appears in after games in the serial.[39] [86] The battle system for Legendia was deliberately designed to be similar to a brawler: the stated reason was that the team wished to combine brawler combat with the story and leveling mechanics of a Tales game.[87] Characters generally use Artes, which are special attacks characters tin can perform in battle.[88] Players tin usually only control ane character,[89] though a multiplayer option was implemented for Destiny and has reappeared in later Tales games.[ninety] [91] [92]

The battle organisation's name for each installment is augmented with descriptive titles representative of features of that game'due south boxing system: examples are the "Style Shift" system from Graces (characters shifting between two types of Artes) and the "Fusionic-Chain" arrangement from Zestiria (a human character merging with a magical character for a brief menses to deal greater damage, termed in-game as Armatization).[93] [94] Characters are awarded with "Titles", nicknames that sometimes grant benefits to them in boxing when assigned to them.[95] In the majority of previous Tales games, when navigating the overworld or environment and encountering an enemy, combat took place on a split battle screen. From Zestiria onwards, combat took identify in the aforementioned space equally exploration.[96]

Almost Tales games have skits, side conversations between different characters that can be both dramatic and comedic in nature. They are commonly portrayed equally character portraits or profiles, with text forth the bottom of the screen. They were first introduced in Tales of Destiny, though the majority were cut from the English release.[97] [98] In the original English GameCube release of Symphonia, the voice track for the skits was removed, merely for its HD re-release, the Japanese voice runway, and consequently the skit voice tracks, were included.[99] The first English release to include fully voiced skits was Vesperia: they had been planned for Abyss, only were cut due to space issues.[ninety] Another recurring characteristic is the Cooking system, where characters larn and ready dishes to restore health and forms of experience points.[100] In Tales of Crestoria, unlike the previous titles, the gainsay system is a turn-based RPG, which is very rare in the series.[101]

Themes, plots and characters [edit]

The prominent narrative theme of the Tales series is the issue of coexistence between different races.[3] A particular example of this is Tales of Rebirth, which extensively explores themes of racism. Scenario author Hiramatsu Masaki was inspired by the ethnic conflicts seen in Yugoslavia.[102] Another recurring feature is the plot and characters, which are oft rooted in and circumduct effectually themes such equally justice or organized religion.[103] The theme for each entry in the series is decided past the serial producer based on current earth events.[104] The chosen theme helps dictate what the game will be called: in one case the theme is decided, the squad search through various languages to notice a suitable representative word.[105] The narratives of each story were described by Gamasutra as "very typical" during a 2008 interview with staff members, although information technology was not elaborated upon by the interviewer. The interviewers suggested that this betoken of view was based on the fact that Western fans were not generally experienced in Japanese civilisation, and and so would run into the stories in each entry equally similar. The writers for each game are hired on a per-project basis, with both freelancers and in-house story writers being involved. Two of the recurring writers are Takumi Miyajima (Symphonia and Completeness), and Naoki Yamamoto (Hearts, Xillia, Zestiria).[18] [106] In that location are very few mainline games that share a setting: Symphonia takes place forth the aforementioned "time axis" as Phantasia, while Zestiria and Berseria take place on the same world at different fourth dimension periods.[107] [108]

The settings for the stories are primarily high fantasy worlds, with the producers opting not to use a dark or science fiction-based setting.[109] An exception is Xillia ii, which mostly took place in a modern setting, and explored darker themes than usual. This direction was confirmed as a one-off experiment for the series.[104] The main characters play a key role in the Tales games, as it is partially through them that the principal theme of each entry is depicted.[104] For Abyss, information technology was decided to accept a risk and create an unorthodox protagonist that would be initially unlikable.[110] For Vesperia, the team opted to raise the historic period limit of the target audience, showing this in the game by making the main protagonist a more than mature blazon.[xviii] A female person primary protagonist was included for the outset time in Xillia in the form of Milla Maxwell alongside male protagonist Jude Mathis, although at the fourth dimension it was stated that in that location were no solid plans to create a game with a single female protagonist.[111] A sole primary female character, called Velvet, was somewhen included in Berseria.[48] The way the characters interact with each other during the narrative forms ane of the core aspects of designing each game.[85] Another main priority is for players to encounter a function of themselves in the characters.[112]

Terminology [edit]

Unique terminology is used when referring to games within the serial. In 2007, Yoshizumi announced two classes of Tales games, "Mothership Titles" and "Escort Titles".[ane] "Mothership" essentially means "Chief series", where as "Escort" substantially means "Spinoff". 1 of the recurring differences between the two game types internally is that "Escort" titles don't supply inspiration for principal entries in the series, but draw the almost popular elements from them.[3] The games are also frequently given what is chosen a "Characteristic Genre Proper name", which is essentially a short subtitle or phrase that outlines the game's overall theme. The chief reason for this, equally stated by Yoshizumi, was that the series was not seen equally a function-playing serial by the development team, but rather "Character Playing Game", with the role player learning about the game's characters and watching them grow rather than using them as avatars: the genre names are meant to distinguish them from other role-playing games.[110] The terms, however, are largely removed from the English localized versions. In that location are also terms that are used in remakes or ports of games: "R" stands for "remake" or "Re-imagination" (as in Hearts R), while "F" in Graces f stood for "future", in reference to the game'south extra story content.[113] [114] [115]

Development [edit]

History [edit]

The Tales series originated when Phantasia began product, based on an unpublished novel titled Tale Phantasia ( テイルファンタジア , Teiru Fantajia ), written past the game's scenario writer and atomic number 82 programmer Yoshiharu Gotanda. During the story evolution process, several elements of the original novel were dropped or changed.[116] [117] The game was developed by Wolf Squad, an contained game development studio founded in 1986.[118] Due to bad experiences at Telenet Nippon, the previous employer of multiple Wolf Team members, the staff sought an independent publisher for the game. After an unsuccessful pitch to Enix, they entered a publishing contract with Bandai Namco (and then Namco).[119] Phantasia had a troubled development cycle for the original Super Famicom version, with many creative disagreements betwixt Wolf Team and Namco.[120] The disagreements led to nearly of the Wolf Team staff leaving after the game in order to start a new company, tri-Ace, which would continue to make the Star Sea series.[120] [121] Remaining members would keep to develop games in the Tales series.[120]

The studio remained contained until 2003, when it was acquired by Bandai Namco and renamed Namco Tales Studio.[118] The studio's shares were divided between Bandai Namco, Telenet Nippon and series director Eiji Kikuchi. In 2006, Namco bought Telenet's shares, so later Kikuchi'southward, giving them full command over the studio.[122] [123] In mid 2011, a financial report indicated that Namco Tales was in serious financial trouble, having a debt of 21 million dollars and posting a loss for the previous fiscal year.[124] The studio'southward absorption into its parent company was formally announced in November of that year.[125] After the absorption of Namco Tales, former series make manager Hideo Baba was appointed as series producer. He had previously been the producer of the original version of Hearts.[126] [127] Alongside Baba, the principal serial producer is Makoto Yoshizumi, who had produced multiple titles including Destiny and Innocence.[50] [124] [128]

Art pattern [edit]

The series is distinguished by its art style, which emulates manga and anime.[viii] According to Baba, the character designs are created one time the main character'southward story, personality, and environs are determined by the balance of the product squad. Beyond that, the artist is allowed to use their imagination, though they can exist asked to change things like costume details, and facial expressions.[129] Ane of the chief designers for the series is manga creative person Kōsuke Fujishima. He was first brought in to design the characters for Phantasia, and has since designed for multiple entries including Abyss and Xillia.[8] [130] [131] Another designer, Mutsumi Inomata, first designed for the series with Destiny, and has contributed designs for multiple entries including Eternia, Rebirth and Xillia.[eight] [132] A third regular artist is Daigo Okumura, who designed characters for Vesperia and Xillia ii, as well every bit Dawn of the New World.[133] Other designers to work on the series include Kazuto Nakazawa (Legendia),[134] Kouichi Kimura (Xillia 2),[135] and Minoru Iwamoto (Zestiria).[136] The fine art design for each game's earth and characters has ranged between a cel-shaded anime style (Vesperia) to a more realistic style (Xillia two).[90] [135] Skit character images are also directly inspired by anime art.[97] The art style for each title is determined by the theme and story decided upon by the developers.[112]

Anime cutscenes are included in each game, and are a principal focus for the production team as they help make the first impression on players. The series aims to avert standard anime tropes and common narrative elements with each installment.[four] The starting time game to feature such cutscenes was Destiny.[137] The cutscenes were animated by Product I.Thou, which has provided cutscenes for the series until Xillia. For Xillia, aiming to demonstrate a new artistic direction for the serial, production of the anime cutscenes was given to Ufotable.[112] For the Nintendo DS release of Hearts, two identical versions of the game were released equally an experiment past the product squad, with one featuring traditional anime animation by Product I.1000., and ane featuring computer-generated cutscenes by Shirogumi Ltd. The CGI cutscenes proved less popular with fans than the established anime fashion.[138] [139] For the brand new title Tales of Arise, the earth design went in a darker direction compared to earlier entries, both to further the series evolution and entreatment to the Western marketplace. Despite the overt focus on 3D graphics, 2D anime cutscenes are nevertheless planned every bit with previous entries.[106] Similar to the previous games in the serial, the anime sequences were produced by Ufotable.

Applied science and development teams [edit]

The engines for the games are generally developed in-firm. The cited reasons for this included problems with outsourced development. Until Vesperia, the team worked on a by-projection basis, creating new development tools and engines for each installment. Due to toll increases, the development procedure was altered and streamlined as more user-friendly software engines became bachelor.[eighteen] The studio was divided into two teams: Team Destiny worked on 2D Tales titles such as Tales of Destiny, while Team Symphonia developed 3D titles.[xviii] In-house, major distinctions were made between the two studios except for some core staff [18] Namco Tales produced the majority of the mainline Tales games until its absorption in 2011.[125] The notable exceptions are Legendia, which was developed by an internal staff group at Bandai Namco,[140] [141] and Innocence, which was developed past Alfa System.[nine] Alfa System besides developed many of the portable spin-off titles.[18] After the absorption of Namco Tales by Bandai Namco, the teams and staff transferred to the new in-house evolution studio called Bandai Namco Studios.[142] The size of the teams was reduced and the previous studio'due south primary divisions were merged. This allowed production to be streamlined, simply also meant that the team could only focus on one game at a time, rather than working on two games simultaneously as they had done earlier.[143]

Music [edit]

The regular main composer for the Tales series is Motoi Sakuraba. His start piece of work on the series was for Phantasia, and has since contributed to almost every principal entry since there in the chapters of a freelance composer.[144] Sakuraba has become noted for his signature musical style, which is present in the majority of his Tales scores.[145] He also frequently collaborates with Shinji Tamura.[144] The entries Sakuraba has not worked on are Legendia, which was composed by Go Shiina, an in-house composer,[146] and Innocence, whose composer was Kazuhiro Nakamura.[147] Sakuraba and Shiina had collaborated on the score for Zestiria.[148] Multiple titles in the serial use licensed theme songs by multiple Japanese artists: among the artists are Garnet Crow (Eternia), Deen (Destiny/Hearts), Kokia (Innocence), Ayumi Hamasaki (Xillia/Xillia two) and Flow (Berseria).[149] [150] [151] [152] 1 recurring attribute of many earlier localizations was the removal of the Japanese theme song, such as with Symphonia, which had its theme song replaced with an orchestral version.[153] [154] The kickoff Western release of a Tales game to feature the theme song used in Nippon was Vesperia.[155]

Localization [edit]

Multiple Tales titles, the majority of which are spin-offs, take not been localized for the West or have only been released in Due north America: two examples of the former case for entries in the chief series are Rebirth and Innocence, while an case of the latter is Legendia.[20] [28] [156] Speaking in 2013, Baba explained that the main priority for localizations was for the main series rather than spin-offs. In addition to this, he stated that their localization team was limited and they needed to "pick and choose" which game to bring to the Due west.[55] For its Western release, Eternia 's proper name was changed to "Destiny ii": this was due to a possible trademark conflict and the wish to exploit the popularity of Destiny.[xiii] The 2006 PSP port of Eternia retained its original championship. With Zestiria, Bandai Namco planned to attempt releasing the game in the West in the same year it was released in Japan.[47] The deciding cistron in this resolution was the delayed release of Xillia and its sequel, and the reaction of Western fans to this.[94] Fan localizations take likewise been created, such as for the original versions of Phantasia and Innocence.[9] [28] While the option of the Japanese voice tracks have been heavily requested for Western releases past fans, licensing issues have generally prevented Bandai Namco from implementing information technology.[104] Localization for mobile titles is likewise a depression priority due to them existence co-adult by Nippon-based mobile developers.[105]

Reception and legacy [edit]

The series has generally sold well during its lifetime. The series' strongest sales base of operations has been Nihon: in 2007, sales distribution was 87% in Japan, eight% in North America, iii% in Europe and two% in mainland Asia.[157] The best-selling titles of the serial equally of April 2008[update] were Tales of Symphonia (1.six million copies for the GameCube and PS2),[158] Tales of Destiny (1.534 million for PlayStation and PS2), Tales of Phantasia (1.431 million for Super Famicom, PlayStation, GBA, and PSP), Tales of Eternia (1.271 million for PlayStation and PSP), and Tales of Destiny 2 (1.106 1000000 for PS2 and PSP), not including mobile or online games.[157] Other titles that have since sold over 1 one thousand thousand copies worldwide include Tales of Vesperia (614,305 copies for the Xbox 360,[159] [160] 465,888 for PS3,[161] and over 500,000 for Definitive Edition),[162] Tales of Xillia (PS3),[163] Tales of Berseria,[164] and Tales of Arise.[165] [166] In March 2021, Bandai Namco released updated worldwide and regional sales numbers for the series in a video on the official Tales YouTube channel. The best-selling games worldwide as of that date were Symphonia (2.xl million copies), Vesperia (2.37 1000000 copies), and Destiny (1.72 meg copies).[167] The success of entries has also been linked with the consoles they are released on: Vesperia 'due south release on the Xbox 360 caused the console to sell out for the kickoff fourth dimension in Nippon, while Namco decided to release Zestiria on the PlayStation iii due to the depression sales prospects for side by side-gen consoles in their target audience.[3] [168] By December 2013, the series had shipped over xvi million units worldwide across 100 countries.[163] As of 2020, the series had shipped 23.86 1000000 units worldwide.[169] In September 2021, post-obit the release of Ascend, Bandai Namco appear that the series had shipped 25 million units.[165]

While keeping a lower profile in English language-speaking regions, in Japan, information technology is regarded as i of the biggest role-playing video game series. 1UP.com'southward Jeremy Parish, speaking in 2006, referred to information technology as the third biggest RPG series in Japan behind Terminal Fantasy and Dragon Quest.[170] Gamasutra's Brandon Sheffield echoed these sentiments, stating that "While the series doesn't have quite the cultural cache of Final Fantasy in the Due west or Dragon Quest in Japan, it's nevertheless a very popular brand worldwide".[4] IGN'due south Anoop Gantayat additionally referred to it as the tertiary biggest Japanese role-playing series in regards to sales.[171] Multiple entries in the series, notably Destiny and Legendia have been favorably compared with fighting games and brawlers, especially the Street Fighter serial.[8] [89] [172] [173] [174] GameTrailers ranked the Linear Move Battle Arrangement, with particular reference to Graces, every bit ane of the peak five JRPG battle systems.[175] Their stories and characters accept generally received a more than mixed response from Western critics: opinions on entries such equally Legendia, Abyss, Xillia were mixed to positive,[174] [176] [177] [178] [179] [180] [181] [182] [183] while others such as Symphonia, Graces and Xillia 2 were criticized.[184] [185] [186] [187] [188] [189] The principal criticism for these games and Legendia was that the story was either anticipated or cliché.[176] [185] [188] The in-game graphics have also drawn mixed responses for several games in the series, including Destiny, Eternia, Graces and Xillia.[95] [182] [190] [191]

In 2013, leading up to the release of Tales of Symphonia Chronicles, Baba called Symphonia the most successful title in the series in the West thus far, although the serial' primary target audience was nevertheless in Nihon.[192] In an before interview, Baba commented that the squad behind the serial put a big amount of effort and development in keeping the series fresh while retaining the base elements across each installment.[4] The positive reaction of gamers in the US to Symphonia influenced the manner the various teams developed titles afterwards that point.[18] Speaking in 2014, production manager Denis Lee said that, since Symphonia 'due south release, the popularity of the series has grown. In response, Bandai Namco accept focused on getting more than entries out in Western territories. Much of their research near what titles to release or develop in the future revolves around directly conversation with Tales series fans at gaming conventions and special events.[193]

See as well [edit]

  • List of Japanese role-playing game franchises

Notes [edit]

  1. ^ Known in Japan as the Tales of series (Japanese: 「テイルズ オブ」シリーズ, Hepburn: "Teiruzu Obu" Shirīzu )

References [edit]

  1. ^ a b c "Creator's Voice". Nintendo DS Creator'due south Voice. Archived from the original on November 24, 2007. Retrieved July 21, 2014.
  2. ^ a b "Tales of the Tempest delayed in Japan". GameSpot.com. October 26, 2006. Retrieved Baronial 23, 2012.
  3. ^ a b c d eastward f k Robson, Daniel (June 26, 2014). "Why xc% of Fans at Tales of Festival Are Female". IGN . Retrieved July fifteen, 2014.
  4. ^ a b c d Sheffield, Brandon (Nov two, 2012). "How Namco keeps its Tales Of RPG series fresh, 17 years later". Gamasutra . Retrieved July 22, 2014.
  5. ^ Fahey, Mike (Baronial six, 2013). "Tips For Playing Tales Of Xillia". Kotaku. Retrieved August 3, 2014.
  6. ^ Carter, Chris (February 21, 2014). "Review: Tales of Symphonia Relate - Lloyd Irving returns at last". Destructoid . Retrieved August 3, 2014.
  7. ^ "『テイルズ オブ』シリーズ最新作を各プロデューサーが熱弁! キャンペーンやWEB連動情報も!". Famitsu. June xx, 2006. Retrieved Baronial 3, 2014.
  8. ^ a b c d e f g PlayStation Access (August 9, 2013). "A History Of The Tales Serial: The Road To Tales Of Xillia". YouTube. Archived from the original on November 13, 2021. Retrieved July 22, 2014.
  9. ^ a b c Bozon, Marking (February 21, 2006). "Tales of Phantasia – Game Boy Advance Preview at IGN". IGN . Retrieved Baronial eighteen, 2012.
  10. ^ Alfonso, Andrew (September 12, 2006). "Tales of Phantasia Playtest – PlayStation Portable Preview at IGN". IGN . Retrieved August 18, 2012.
  11. ^ Nelson, Jarad (July 7, 2014). "Bandai Namco Pulling 'Tales of Phantasia' on iOS, Volition Become "Unusable" on Baronial 28th". Touch Arcade. Retrieved Baronial 13, 2014.
  12. ^ "RPGFan Reviews – Tales of Destiny". Rpgfan.com. Retrieved Baronial 18, 2012.
  13. ^ a b "Tales of Destiny two Interview". IGN. June 8, 2001. Retrieved June 19, 2013.
  14. ^ IGN Staff (December 2, 2002). "Tales of Destiny 2 Easily-On – PlayStation ii Preview at IGN". IGN . Retrieved Baronial 18, 2012.
  15. ^ Gantayat, Anoop (February 15, 2007). "A Tale of More Tales". IGN . Retrieved August thirteen, 2014.
  16. ^ Massimilla, Bethany (June 25, 2004). "Tales of Symphonia Update". GameSpot . Retrieved May two, 2012.
  17. ^ Niizumi, Hirohiko (June xxx, 2004). "Symphonia to include Tales of Rebirth preview". GameSpot . Retrieved August 13, 2014.
  18. ^ a b c d e f g h i Nutt, Christian (Baronial 26, 2008). "Interview: Xbox 360'southward Japanese Saviors Talk Tales Serial". Gamasutra. Archived from the original on November 12, 2013. Retrieved May 31, 2014.
  19. ^ "Tales of Rebirth Early on Impressions". IGN. December 16, 2004. Retrieved February 21, 2013.
  20. ^ a b McElroy, Justin (July 20, 2007). "New Tales coming to PS2, PSP, Wii and DS in Japan". Joystiq. Retrieved August 19, 2012.
  21. ^ "Tales of Legenda - PlayStation 2". IGN . Retrieved July 4, 2013.
  22. ^ "Tales of the Completeness Review". GameSpot.com. October 10, 2006. Retrieved August 19, 2012.
  23. ^ Gantayat, Anoop (December ix, 2004). "New Tales Game". IGN . Retrieved June 7, 2012.
  24. ^ Gantayat, Anoop (September 29, 2010). "Tales of the Abyss Set for 3DS". Andriasang.com. Archived from the original on July 24, 2014. Retrieved September 28, 2010.
  25. ^ Brian (July 12, 2012). "Namco Bandai considers Tales of the Abyss a success in Europe". Nintendo Everything. Retrieved June 10, 2013. [ permanent dead link ]
  26. ^ "Tales of Innocence – Nintendo DS – GameSpy". Ds.gamespy.com. December iii, 2007. Archived from the original on July 10, 2010. Retrieved August 19, 2012.
  27. ^ "RPGFan Review – Tales of Innocence R". Rpgfan.com. Archived from the original on June 4, 2019. Retrieved August xix, 2012.
  28. ^ a b c "Of import Importables: Notable fan translation projects | GamerTell". Technologytell.com. Jan 17, 2012. Retrieved August xix, 2012.
  29. ^ Gantayat, Anoop (August 7, 2008). "Tales of Vesperia Launches in Japan". IGN . Retrieved August 13, 2014.
  30. ^ "Tales of Vesperia". Bandai Namco. Archived from the original on August 19, 2014. Retrieved August 13, 2014.
  31. ^ Bramwell, Tom (March 25, 2009). "Tales of Vesperia hits Europe in JuneTales of Vesperia hits Europe in June". Eurogamer . Retrieved September 23, 2009.
  32. ^ Goldman, Tom (September ix, 2009). "Japanese Tales of Vesperia Fans Upset Over PS3 Port". Escapist Mag. Retrieved August 19, 2012.
  33. ^ Romano, Sal. "Tales of Vesperia: Definitive Edition appear for PS4, Xbox 1, Switch, and PC". Gematsu. Gematsu. Retrieved March 28, 2021.
  34. ^ Spencer (February 22, 2012). "Tales of Hearts Trademark Filed Past Namco Bandai in the US". Siliconera. Archived from the original on February 24, 2012. Retrieved Baronial twenty, 2012.
  35. ^ Eisenbeis, Richard (December 22, 2012). "Tales of Hearts R is Shaping Up To Exist The Definitive Version of the Game". Kotaku. Retrieved July 24, 2014.
  36. ^ a b Gantayat, Anoop (September seven, 2010). "Date Prepare for Tales of Graces F". Andriasang.com. Archived from the original on Oct four, 2013. Retrieved May 29, 2012.
  37. ^ Clements, Ryan (March 20, 2012). "Tales of Graces f IGN review". IGN. Archived from the original on March 20, 2014. Retrieved May twenty, 2012.
  38. ^ "Namco Bandai Games unveils Tales of Graces f Day One Edition content and launch date!". Namco Bandai Games. May 16, 2011. Archived from the original on Oct 4, 2013. Retrieved May 31, 2012.
  39. ^ a b Kamen, Mat (June 7, 2013). "Talking Tales of Xillia with Hideo Baba". IGN . Retrieved July 24, 2014.
  40. ^ Gantayat, Anoop (May 29, 2011). "Tales of Xillia Dated, Gets Special PS3". Andriasang.com. Archived from the original on July 24, 2014. Retrieved May 2, 2013.
  41. ^ Romano, Sal (Apr five, 2013). "Tales of Xillia U.S. release date ready". Gematsu.com. Archived from the original on March 8, 2014. Retrieved May 2, 2013.
  42. ^ "Namco Bandai Games announce the release engagement, pre-order program and Collector'south Edition of Tales of Xillia". Namco Bandai Games Europe. April 11, 2013. Archived from the original on July 24, 2014. Retrieved May 2, 2013.
  43. ^ Ishaan (June 2, 2012). "Tales of Xillia 2 Trailer Shows Characters, Choices And Battles". Siliconera. Archived from the original on July 6, 2012. Retrieved August 20, 2012.
  44. ^ Spencer (August nine, 2012). "Tales of Xillia 2'south Gorgeous Modern Globe". Siliconera. Archived from the original on August 12, 2012. Retrieved August 20, 2012.
  45. ^ Romano, Sal (July half-dozen, 2013). "Tales of Xillia 2 coming west in 2014". Gematsu . Retrieved July half dozen, 2013.
  46. ^ Dunning, Jason (June 12, 2015). "Tales of Zestiria PS4 Version Confirmed, PS4 & PS3 Release Date Revealed". PlayStation LifeStyle. Archived from the original on June 12, 2015. Retrieved June 12, 2015.
  47. ^ a b Romano, Sal (June eighteen, 2014). "Tales of Zestiria will striking the westward the aforementioned year it hits Japan". Gematsu. Archived from the original on June 18, 2014. Retrieved June 18, 2014.
  48. ^ a b "Bandai Namco Ent. Reveals Tales of Berseria PS4, PS3 Game". Anime News Network. June 6, 2015. Retrieved June half-dozen, 2015.
  49. ^ Bailey, Kat (April 22, 2021). "How Tales of Arise Reboots the Classic RPG Series". IGN . Retrieved Baronial 8, 2021.
  50. ^ a b "『テイルズ オブ』シリーズ総合プロデューサー吉積信氏に直撃!". Famitsu. August 3, 2008. Archived from the original on February 13, 2014. Retrieved Baronial 12, 2014.
  51. ^ Ferris, Nick; Beck, Adrienne (September 12, 2005). "Namco, Bandai Reveal Tokyo Game Show Lineups". RPGamer. Archived from the original on July 5, 2013. Retrieved July 24, 2014.
  52. ^ Gera, Emily (August one, 2013). "Tales of Link coming to mobile in Japan". Polygon . Retrieved August 28, 2013.
  53. ^ "Tales Of Mobile -テイルズ オブ モバイル-". Bandai Namco, Official Website. Retrieved July 24, 2014.
  54. ^ "Tales of Asteria Mobile Game Unites Tales of Characters This Spring". Feb 17, 2014. Retrieved July 24, 2014.
  55. ^ a b Kai, Cheng (Oct 25, 2013). "The Tales Team Simply Doesn't Have Enough Staff To Localize Every Game". Siliconera. Archived from the original on May 21, 2020. Retrieved June 23, 2014.
  56. ^ "Tales of VS. Getting Early on August Release In Nippon?". PSP Hyper. May fourteen, 2009. Archived from the original on May 18, 2009. Retrieved July 29, 2009.
  57. ^ Ishaan (February 23, 2012). "Tales of the Heroes: Twin Brave Has A Overnice Opening Theme". Siliconera. Archived from the original on February 28, 2012. Retrieved July xi, 2013.
  58. ^ Gifford, Kevin (March 17, 2010). "2 Tales of Phantasia Remakes Hitting PSP". 1UP.com. Archived from the original on May 14, 2015.
  59. ^ "Tales of the Globe: Radiant Mythology". GameSpot.com. July 17, 2007. Retrieved Baronial 23, 2012.
  60. ^ "Tales of Fandom Vol. one". GameSpot.com. January 31, 2002. Retrieved August 23, 2012.
  61. ^ "Tales of Fandom Vol. 2". GameSpot.com. June 28, 2007. Retrieved Baronial 23, 2012.
  62. ^ SATO (January 25, 2018). "Tales of Link Is Shutting Down In Nippon On March 28, 2018". Siliconera. Retrieved Oct 5, 2020.
  63. ^ Jenni Lada (April v, 2018). "Tales of the Rays Shuts Downward On May 29, 2018". Siliconera. Retrieved October 5, 2020.
  64. ^ Sal Romano (September 11, 2018). "Tales of Crestoria announced for smartphones". Gematsu. Retrieved Oct 5, 2020.
  65. ^ "Tales of Symphonia Unisonant Pack announced". Anime News Network. June 1, 2013. Retrieved June 2, 2013.
  66. ^ テイルズ オブ ジ アビス公式サイト (in Japanese). Television-TOA.com. Retrieved July 7, 2008.
  67. ^ "Tales of the Abyss Anime Reportedly in the Works". Anime News Network. June 16, 2008. Retrieved July 24, 2014.
  68. ^ "Funimation Adds Tales of Vesperia Anime Film – News". Anime News Network . Retrieved August xix, 2012.
  69. ^ "発売直前!「テイルズ オブ ゼスティリア」馬場Pトークショー開催". Impress Watch. Jan xviii, 2015. Retrieved January 18, 2015.
  70. ^ "Tales of 20th Anniversary Blitheness Produced by ufotable for 2016 Airing". Anime News Network. June vii, 2015. Archived from the original on June vii, 2015. Retrieved June 7, 2015.
  71. ^ "MACM-1094 Drama CD Tales of Phantasia ~Anthology 1~". VGMdb. Retrieved July 8, 2013.
  72. ^ "MACM-1095 Drama CD Tales of Phantasia ~Anthology ii~". VGMdb. Retrieved July 8, 2013.
  73. ^ "MACM-1144 Tales of Phantasia Chara Talk CD ~Panic-Earth~". VGMdb. Retrieved July 8, 2013.
  74. ^ "Tales of Symphonia CD releases" (in Japanese). Namco Bandai Games. Archived from the original on November four, 2013. Retrieved May sixteen, 2012.
  75. ^ "AVCA-22915/B Tales of Legendia ~voice of character quest~ 1". VGMdb. Retrieved June 7, 2013.
  76. ^ "AVCA-22966~7/B Tales of Legendia ~voice of character quest~ 2". VGMdb. Retrieved June 7, 2013.
  77. ^ MAKOTO2号 (2009). テイルズオブファンタジア ane (in Japanese). 角川書店. ISBN978-4-04-715232-viii.
  78. ^ "Tales of the Completeness Manga to Launch This Month". Anime News Network. April 3, 2009. Retrieved April 3, 2009.
  79. ^ "Tales of Symphonia book releases" (in Japanese). Namco Bandai Games. Archived from the original on November 4, 2013. Retrieved May 15, 2012.
  80. ^ "MACM-1092 Tales of Destiny ~Proust~ Forgotten Chronicle". VGMdb. Retrieved July 2, 2013.
  81. ^ "Tales of Graces book releases" (in Japanese). Namco Bandai Games. Archived from the original on March xv, 2014. Retrieved May 31, 2012.
  82. ^ "Tales of Graces CD releases" (in Japanese). Namco Bandai Games. Archived from the original on March fifteen, 2014. Retrieved May 31, 2012.
  83. ^ "Tales of Xillia book releases" (in Japanese). Namco Bandai Games. Archived from the original on March 17, 2013. Retrieved May 5, 2013.
  84. ^ "Tales of Xillia CD releases" (in Japanese). Namco Bandai Games. Archived from the original on December 20, 2014. Retrieved May 5, 2013.
  85. ^ a b Mackey, Bob (January 21, 2013). "Tales of Xillia Manager Hideo Baba on the Ever-Changing RPG Landscape". 1Up.com. Archived from the original on May 13, 2013. Retrieved July 23, 2014.
  86. ^ a b Sato, Yoshi (September 3, 2009). "CEDEC 09: Namco's Tales Studio Aims For Many Audiences". Gamasutra . Retrieved July 22, 2014.
  87. ^ Adams, David (Dec vii, 2005). "Tales of Legendia Interview (Page 1)". IGN . Retrieved June 7, 2013.
  88. ^ Kreinberg, David (June 30, 2014). "Tales of Xillia 2 Hands-On". RPGSite. Archived from the original on July xix, 2014. Retrieved July 24, 2014.
  89. ^ a b Liu, Abraham Ashton (August 2, 2007). "RPGFan Reviews – Tales of Graces F". RPGFan. Archived from the original on June 10, 2019. Retrieved July half-dozen, 2013.
  90. ^ a b c 1UP Staff (April xvi, 2008). "Tales of Vesperia Preview". 1UP.com. Archived from the original on May 14, 2015. Retrieved May 31, 2014.
  91. ^ IGN Staff (July 13, 2001). "Tales of Destiny 2". IGN . Retrieved August 12, 2014.
  92. ^ Soujirou, Seta. "Tales of Phantasia review". RPG Fan. Archived from the original on April 25, 2020. Retrieved Baronial 12, 2014.
  93. ^ Fuller, Alex. "Tales of Graces F - Preview: Time to come Perfect". RPGamer. Archived from the original on May 20, 2014. Retrieved July 24, 2014.
  94. ^ a b Robson, Daniel (June 26, 2014). "Tales of Zestiria's Secret Weapon is Fusionic Chain". IGN. Archived from the original on July xviii, 2014. Retrieved July 15, 2014.
  95. ^ a b Grayson, Nathan (March xvi, 2012). "Tales of Graces f Joystiq review". Joystiq. Archived from the original on June five, 2013. Retrieved May 20, 2012.
  96. ^ Romano, Sal (July 24, 2014). "Tales of Zestiria screenshots bear witness Matran, Baltro, map actions, real map battles, more". Gematsu. Retrieved July 24, 2014.
  97. ^ a b Andreas, San (Apr 21, 2011). "Namco Bandai To Introduce New Skit System To Tales of Xillia". Real Otaku Gamer. Retrieved July 22, 2014.
  98. ^ "Classic Review: Tales of Destiny". Gamer Escape. December 19, 2013. Retrieved December 27, 2020.
  99. ^ Eisenbeis, Richard (November 8, 2013). "Four Reasons to Exist Excited for the Tales of Symphonia Hd Remaster". Kotaku. Retrieved July 22, 2014.
  100. ^ Motok, Oliver. "Tales of Vesperia - Staff Review: A Familiar Aer Well-nigh it". RPGamer. Archived from the original on March ix, 2011. Retrieved July 24, 2014.
  101. ^ Alistair Wong (September 15, 2019). "Tales of Crestoria Shows Off 'The Ins And Outs Of Battle' For Its Turn-Based Combat". Siliconera. Retrieved Oct five, 2020.
  102. ^ テイルズ オブ リバース 公式コンプリートガイド [Tales of Rebirth Complete Guide] (in Japanese). Namco Bandai Books. January 31, 2005. p. 466. ISBN978-4-902372-05-2.
  103. ^ Spencer (December 24, 2013). "Tales Games Are Similar Moving On A Highway, Tales Of Zestiria Won't Exist Like That". Siliconera. Archived from the original on February 27, 2014. Retrieved Apr ix, 2014.
  104. ^ a b c d Chun, Simon (October 11, 2013). "Talking Tales with Hideo Baba, Tales of Series Producer". RPG Site. Retrieved August two, 2014.
  105. ^ a b Robertastic (Nov iv, 2013). "Tales of: Unser Interview mit Producer Hideo Baba" [Tales of: Our Interview with Producer Hideo Baba]. JPGames.de. Archived from the original on Nov 8, 2013. Retrieved August 4, 2014.
  106. ^ a b "情熱"を込めた作り手たちが語る. Famitsu Weekly (in Japanese). Enterbrain (1362): 153–155. Jan 15, 2015.
  107. ^ 「テイルズオブシンフォニア イラスト集」 藤島康介のキャラクター仕事 [Kosuke Fujishima Character Works: Tales of Symphonia Illustrations] (in Japanese). Studio Deoxyribonucleic acid. Jan 26, 2004. p. 60. ISBN978-4758010191.
  108. ^ Romano, Sal (December 22, 2015). "Tales of Berseria ready in the past globe of Tales of Zestiria". Gematsu. Retrieved December 24, 2015.
  109. ^ Ferdjani, Isshak (Baronial fourteen, 2014). "Hideo Baba answers your Tales of Xillia questions". PlayStation Weblog. Retrieved Baronial 20, 2014.
  110. ^ a b Laura (June 23, 2011). "Tales Games Aren't RPGs, Says Tales of the Completeness Producer". Siliconera. Archived from the original on July half dozen, 2021. Retrieved July 22, 2014.
  111. ^ Romano, Sal (October xvi, 2012). "Interview: Tales producer Hideo Baba on Tales of Xillia, more". Gematsu. Retrieved August 4, 2014.
  112. ^ a b c Joscelyne, Svend (December 16, 2011). "Interviews// Tales of Reminiscence: RPG Producer Hideo Baba". Spong.com. Retrieved July 23, 2014.
  113. ^ Shreier, Jason (April 5, 2013). "Tales RPGs Are Like Gumdrops, Says The Guy Who Makes Them". Kotaku. Retrieved Baronial ii, 2014.
  114. ^ Romano, Sal (January 25, 2012). "Tales of Innocence R credits tease some other Tales remake". Gematsu. Retrieved August 11, 2014.
  115. ^ Spencer (Baronial 2, 2010). "Tales Of Graces F Includes A Tale About Asbel'southward Future". Siliconera. Archived from the original on September five, 2010. Retrieved August 2, 2014.
  116. ^ テイルズ オブ クロニクル 『テイルズ オブ』シリーズ15周年記念 公式設定資料集 [Tales of Chronicle: Official "Tales Of" Serial 15th Ceremony Book] (in Japanese). Bandai Namco Game Books. March 11, 2011. p. 190. ISBN978-4902372342.
  117. ^ テイルズ オブ クロニクル 『テイルズ オブ』シリーズ15周年記念 公式設定資料集 [Tales of Relate: Official "Tales Of" Series 15th Anniversary Book] (in Japanese). Bandai Namco Game Books. March xi, 2011. p. 253. ISBN978-4902372342.
  118. ^ a b Goulter, Tom (November 21, 2011). "Tales Studio shut down by Namco Bandai". GamesRadar. Retrieved August ii, 2014.
  119. ^ Villner, Pär; Schaufelberger, Fredrik (September 2009). "Square Enix". Level (in Swedish). Sweaden (29): 44–59.
  120. ^ a b c "Staff Retroview: Tales of Phantasia". RPGamer. Archived from the original on April 14, 2014. Retrieved Baronial xviii, 2012.
  121. ^ "Star Ocean (Super Nintendo) Review". Nintendo Life. April 9, 2009. Retrieved August xviii, 2012.
  122. ^ Niizumi, Hirohiko (March 31, 2003). "Namco creates subsidiary for Tales series". GameSpot . Retrieved Baronial 13, 2014.
  123. ^ Brown, Nathan (November 21, 2011). "Namco Bandai to absorb and shut Tales studio". Border. Archived from the original on May 31, 2013. Retrieved August thirteen, 2014.
  124. ^ a b Ashcraft, Brian (June 21, 2011). "Tales Studio Is Not Doing So Well". Kotaku. Retrieved July 22, 2014.
  125. ^ a b Eisenbeis, Richard (November 21, 2011). "Was This Inevitable? The Tales Studio Is Dead". Kotaku. Retrieved August 2, 2014.
  126. ^ Nakamura, Toshi (September 19, 2012). "Tales Studio Getting Absorbed Past Namco Bandai Wasn't Such A Bad Thing After All". Kotaku. Retrieved Baronial 2, 2014.
  127. ^ Famitsu (July 18, 2008). "『テイルズ オブハーツ』プロデューサー馬場氏と白組・小池氏にインタビュー". Famitsu. Retrieved September 29, 2008.
  128. ^ "Printing Release - Namco Bandai Games America Inc. Announces Tales of Zestiria for the Playstation 3 Organization". Bandai Namco Games. December 12, 2013. Retrieved August 13, 2014.
  129. ^ Romano, Sal (May ii, 2012). "Tales fans interview series producer – part 2". Gematsu. Retrieved August xviii, 2014.
  130. ^ Gantayat, Anoop (August 4, 2003). "Tales of Phantasia Playtest". IGN . Retrieved July 6, 2013.
  131. ^ Gantayat, Anoop (August 25, 2005). "Tales of the Completeness Trailer". IGN . Retrieved June eleven, 2013.
  132. ^ Spencer (May 18, 2013). "SaGa, Terminal Fantasy, And Tales Artists Create Shin Megami Tensei Four Artwork". Siliconera. Archived from the original on June 7, 2013. Retrieved July 23, 2014.
  133. ^ Kris (October 17, 2013). "How Namco Bandai Is Making More Realistic Characters For Tales of Xillia 2". Siliconera. Retrieved July 22, 2014.
  134. ^ Gantayat, Anoop (February eighteen, 2005). "Kill Neb Anime Director to Work on Tales Game". IGN . Retrieved June 7, 2013.
  135. ^ a b Parish, Jeremy (September 19, 2013). "TGS: Tales of Reinvigorated Localization". USGamer. Archived from the original on September 29, 2020. Retrieved June 23, 2014.
  136. ^ Romano, Sal (December 12, 2013). "Tales of Zestiria confirmed for worldwide release". Gematsu. Retrieved December xiii, 2013.
  137. ^ Chris Johnston & Joe Fielder (February 2, 1998). "Tekken iii Release Date Confirmed". GameSpot. Archived from the original on July three, 2013. Retrieved July 2, 2013.
  138. ^ "人の心が通じ合う出会いの旅に出よう 『テイルズ オブ ハーツ』". Famitsu. July xiv, 2008. Retrieved August 11, 2014.
  139. ^ Tony (May 26, 2013). "Our interview with Tales of-Producer Hideo Baba". JPGames.cyberspace. Retrieved August 11, 2014.
  140. ^ "RPGFan Reviews – Tales of Legendia". Rpgfan.com. Archived from the original on June x, 2019. Retrieved August 19, 2012.
  141. ^ Adams, David (December vii, 2005). "Tales of Legendia Interview (Page 2)". IGN . Retrieved June vii, 2013.
  142. ^ Slayton, Olivia (May 18, 2011). "Famitsu No. 1224: Tales Series Producer Interview". Gematsu. Retrieved August 18, 2014.
  143. ^ "【TpGS 15】馬場英雄來台宣傳《時空幻境 熱情傳奇》20 週年紀念卡拉 OK 大賽舉辦" (in Chinese). Gamer.com. January 29, 2015. Archived from the original on January 30, 2015. Retrieved January xxx, 2015.
  144. ^ a b "Motoi Sakuraba Interview: Diverse New Projects". Game Music Online. December 15, 2011. Archived from the original on April 21, 2014. Retrieved Baronial 3, 2014.
  145. ^ Heemsbergen, Derek (September 7, 2011). "Review - Tales of Xillia OST". RPGFan. Archived from the original on June iii, 2019. Retrieved August 4, 2014.
  146. ^ "Go Shiina Interview: A Magical Mystery Bout". Game Music Online. Nov 15, 2009. Archived from the original on Baronial iv, 2014. Retrieved August 3, 2014.
  147. ^ Loo, Egan (December xi, 2011). "Tales of Innocence R RPG's third Promo Video Streamed". Anime News Network . Retrieved August 4, 2014.
  148. ^ Tony (August 3, 2014). "AnimagiC 2014: Our interview with Hideo Baba". JPGames.de. Archived from the original on August 4, 2014. Retrieved Baronial 4, 2014.
  149. ^ テイルズ オブ エターニア / バンダイナムコゲームス公式サイト [Tales of Eternia / Bandai Namco Games Official Site] (in Japanese). Bandai Namco. Retrieved June 28, 2013.
  150. ^ "DEENのライブにファンも総立ち! "テイルズ オブ フェスティバル 2008"が開催". Famitsu. September 23, 2008. Retrieved August 11, 2014.
  151. ^ "Tales of Xillia 2 Brings Back Ayumi Hamasaki, ufotable (Updated)". Anime News Network. June 2, 2012. Retrieved Baronial 7, 2014.
  152. ^ "KOKIA|NDS用ソフト"テイルズ オブ イノセンス" オープニングテーマ 「Follow the Nightingale」|@Victor Amusement" (in Japanese). Victor Amusement. Retrieved May 2, 2010.
  153. ^ "Pre-E3 2004: Tales of Symphonia Interview Folio 2". IGN. April 30, 2004. Retrieved May 13, 2012.
  154. ^ "Tales of Symphonia FAQ Page iv". IGN. June 11, 2004. Retrieved May 13, 2012.
  155. ^ IGN Music (May 17, 2008). "Tales Of Vesperia Goes Pink". IGN . Retrieved May 31, 2014.
  156. ^ Bramwell, Tom (June 21, 2006). "Four new Tales RPGs". Eurogamer . Retrieved August three, 2014.
  157. ^ a b Winkler, Chris (December 11, 2007). "Tales Series Sales Summit 10 Meg Mark". RPGFan. Archived from the original on May 17, 2014. Retrieved August 9, 2009.
  158. ^ 特別インタビュー Xbox 360「テイルズ オブ ヴェスペリア」(前編). Impress Lookout man. Apr 14, 2008. Archived from the original on July 11, 2014. Retrieved Nov 2, 2012.
  159. ^ ゲーム産業のV字回復の決め手は? 浜村弘一氏が恒例の講演を実施. Famitsu. April nine, 2010. Archived from the original on April thirteen, 2015. Retrieved October 31, 2015.
  160. ^ Graft, Kris (November half-dozen, 2009). "Namco Bandai Swings To Loss In First-Half, Posts Lower Sales". Gamasutra. Archived from the original on November 14, 2013. Retrieved October 31, 2015.
  161. ^ "Game Search". Game Data Library (Famitsu sales data) . Retrieved February 20, 2019. Tales of Vesperia
  162. ^ テイルズチャンネル+ (Feb thirteen, 2019). "テイルズ オブ ヴェスペリア REMASTER 世界累計出荷本数50万本突破!". @tales_ch (in Japanese). Retrieved February 13, 2019.
  163. ^ a b Spencer (December 13, 2013). "Altogether, Namco Bandai Shipped Over 16 1000000 Tales Games". Siliconera. Retrieved August 1, 2014.
  164. ^ "『テイルズ オブ ヴェスペリア REMASTER』正式リリースが到着! PS4、Xbox Ane、STEAM、Nintendo Switchで発売。1stトレーラーも公開に". Famitsu. June eleven, 2018. Retrieved May 4, 2020.
  165. ^ a b Romano, Sal. "Tales of Ascend shipments and digital sales peak one million". Gematsu. Gematsu. Retrieved October thirty, 2021.
  166. ^ Romano, Sal. "Tales of Arise shipments and digital sales height one.5 1000000". Gematsu. Gematsu. Retrieved October 30, 2021.
  167. ^ 【初公開】『テイルズ オブ』販売本数ランキング ベスト10 発表!(EN,TW,FR,It,DE,ES Subs) on YouTube
  168. ^ Ransom, James (August 20, 2008). "Xbox 360 sold out in Japan". Joystiq.com. Retrieved Jan two, 2013.
  169. ^ [1] Bandai Namco grouping fact book 2020, P. 05
  170. ^ Parish, Jeremy (September 22, 2006). "Tales of the Tempest Preview for DS from". 1UP.com. Archived from the original on May 2, 2015. Retrieved January 3, 2018.
  171. ^ Gantayat, Anoop (December 15, 2004). "Tales Headed For Large Sales". IGN . Retrieved August i, 2014.
  172. ^ "Tales of Destiny – Review". Rpgamer.com. Archived from the original on March 10, 2014. Retrieved July 6, 2013.
  173. ^ "Tales of Destiny". IGN . Retrieved July half-dozen, 2013.
  174. ^ a b Dunham, Jeremy (February 7, 2006). "Tales of Legendia". IGN . Retrieved June 7, 2013.
  175. ^ "GT Countdown - Top five JRPG Boxing Systems". GameTrailers. February 26, 2014. Archived from the original on November 13, 2021. Retrieved August ii, 2014 – via YouTube.
  176. ^ a b Parish, Jeremy (Feb seven, 2006). "Tales of Legendia Review for PS2". 1UP.com. Archived from the original on May 2, 2015. Retrieved June 7, 2013.
  177. ^ Massimilla, Bethany (February 6, 2006). "Tales of Legendia Review". GameSpot . Retrieved June 7, 2013.
  178. ^ Haynes, Jeff (October 11, 2006). "Tales of the Abyss Review". IGN . Retrieved June 10, 2013.
  179. ^ Nutt, Christian (Oct 6, 2006). "Tales of the Abyss Review". GamesRadar. Archived from the original on September 27, 2007. Retrieved June 10, 2013.
  180. ^ Kemps, Heidi (August 28, 2012). "Tales of Xillia review". GameSpot . Retrieved September 18, 2013.
  181. ^ Wallace, Kimberley (August half dozen, 2013). "Tales of Xillia Review". Game Informer . Retrieved Baronial 6, 2013.
  182. ^ a b Moriarty, Colin (August five, 2013). "IGN Tales of Xillia Review". IGN . Retrieved August 5, 2013.
  183. ^ Arendt, Susan (Baronial 6, 2013). "Tales of Xillia review". Joystiq. Retrieved August six, 2013.
  184. ^ Massimilla, Bethany (July half dozen, 2004). "GameSpot Tales of Symphonia review". GameSpot . Retrieved May 15, 2012.
  185. ^ a b Irwin, Mary Jane (July 4, 2006). "IGN Tales of Symphonia review". IGN . Retrieved May 15, 2012.
  186. ^ Fahey, Rob (Nov two, 2004). "Eurogamer Tales Of Symphonia Review". Eurogamer . Retrieved May xv, 2012.
  187. ^ Hilliard, Kyle (March 12, 2012). "Tales of Graces f Game Informer review". Game Informer. Archived from the original on Nov 15, 2013. Retrieved May 31, 2012.
  188. ^ a b Nichols, Scott (Apr 24, 2012). "Tales of Graces f GameSpot review". GameSpot . Retrieved May 31, 2012.
  189. ^ Wallace, Kimberley (March 13, 2012). "Tales of Graces f GamesRadar review". GamesRadar. Retrieved May 31, 2012.
  190. ^ Shoemaker, Brad (September 14, 2001). "Tales of Destiny 2 Review". GameSpot . Retrieved June xix, 2013.
  191. ^ Esque (October 23, 1998). "RPGFan Reviews - Tales of Destiny". RPGFan. Retrieved July 1, 2013.
  192. ^ Swiader, Keith (December iv, 2013). "Tales producer comments on Symphonia'due south success, Wii U". Destructoid . Retrieved August ane, 2014.
  193. ^ Ward, Robert (April 24, 2014). "Tales of RPGs Are Growing In The West Says Bandai Namco". Siliconera. Retrieved August 1, 2014.

External links [edit]

  • Official website
  • テイルズチャンネル+ (in Japanese)

cushmandombef.blogspot.com

Source: https://en.wikipedia.org/wiki/Tales_(video_game_series)

0 Response to "Tales of Vesperia Definitive Edition How to Chain Artes"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel